


Now the user can set the camera to travel along paths, while looking down the path, as well as specify custom s and t coordinates in the vim3D terminal. In addition, the user can render out the screen to disk in ppm file format.


Here is a ball controlled by a music file...

here is a space-age track of some sort, with a solar system going along the track while it maintains its own inter-galactic orbits...




animation now supports channels!!

now can read ppm files! Textures without freeimage (not that it won't eventually be supported though;)


channels _finally_ display

Instancing and hierarchies... ;)

Spot lights now work!!!!

This site is for the development of vim3D.

