Look at objects are fairly simple.
lookat <target> <path>
Below is the scene file to create this scene.
#created by Dan Lynch #camera add camera name Cam0 zNear 0.100000 zFar 500.000000 fovy 90.000000 position -47.669403 27.814037 -47.669403 camera lookat -31.669403 18.814037 -31.669403 up 0.000000 1.000000 0.000000 matrix 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 #geometry add grid 10 10 name g rotate 90 1 0 0 diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 ambient 0.200000 0.200000 0.200000 1.000000 shininess 50.000000 matrix 1.000000 0.000000 0.000000 0.000000 0.000000 -0.001754 -0.999998 0.000000 0.000000 0.999998 -0.001754 0.000000 0.000000 0.000000 0.000000 1.000000 #geometry file objects/grid.obj name p diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 ambient 0.200000 0.200000 0.200000 1.000000 shininess 50.000000 matrix 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 #light add light name l diffuse 0.000000 0.000000 1.000000 1.000000 specular 1.000000 1.000000 1.000000 1.000000 ambient 0.100000 0.100000 0.100000 0.100000 light constant 1.000000 light linear 0.100000 light quadratic 0.000000 light ltype 2 light cutoff 60.000000 light spot -1.000000 -1.000000 0.000000 matrix -0.869029 0.122721 -0.479277 -48.932060 -0.408761 0.367649 0.835308 7.700286 0.278713 0.921821 -0.269332 -19.233353 0.000000 0.000000 0.000000 1.000000 add light name l0 #geometry copy g p align geo name Copy0 diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 ambient 0.200000 0.200000 0.200000 1.000000 shininess 50.000000 matrix 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 ##lookat Copy0 l0 0 188000000 children children lookat l0 #geometry file objects/terrain.obj name Geo0 diffuse 0.800000 0.800000 0.800000 1.000000 specular 0.000000 0.000000 0.000000 1.000000 ambient 0.200000 0.200000 0.200000 1.000000 shininess 50.000000 matrix 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 #light add light name Light0 diffuse 1.000000 0.000000 0.000000 1.000000 specular 1.000000 1.000000 1.000000 1.000000 ambient 0.100000 0.100000 0.100000 0.100000 light constant 1.000000 light linear 0.100000 light quadratic 0.000000 light ltype 2 light cutoff 60.000000 light spot -1.000000 -1.000000 0.000000 matrix 0.122340 0.897137 -0.424442 -11.172249 0.900223 0.079757 0.428057 13.200007 0.417880 -0.434463 -0.797869 -4.666933 0.000000 0.000000 0.000000 1.000000 #light add light name Light1 diffuse 0.000000 1.000000 0.000000 1.000000 specular 1.000000 1.000000 1.000000 1.000000 ambient 0.100000 0.100000 0.100000 0.100000 light constant 1.000000 light linear 0.100000 light quadratic 0.000000 light ltype 2 light cutoff 60.000000 light spot -1.000000 -1.000000 0.000000 matrix -0.988204 0.092466 0.122077 -43.557938 0.047119 0.942057 -0.332125 25.499973 -0.145714 -0.322455 -0.935302 27.718563 0.000000 0.000000 0.000000 1.000000 #references s l0 disp none