revolve <degrees> <x> <t> <z>First draw a curve in insert mode (type i).
![Revolve - www.vim3d.com](/folders/27__revolve/111__picture_46.png)
You may choose to do an interpolation. For example,
bezier2 3
![Revolve - www.vim3d.com](/folders/27__revolve/113__picture_49.png)
Now, revolve around an axis or your choice. Also, compute the normals when finished.
revolve 360 0 0 1 compute
![Revolve - www.vim3d.com](/folders/27__revolve/112__picture_48.png)
revolve <degrees> <x> <t> <z>First draw a curve in insert mode (type i).
You may choose to do an interpolation. For example,
bezier2 3
Now, revolve around an axis or your choice. Also, compute the normals when finished.
revolve 360 0 0 1 compute