revolve <degrees> <x> <t> <z>First draw a curve in insert mode (type i).
You may choose to do an interpolation. For example,
bezier2 3
Now, revolve around an axis or your choice. Also, compute the normals when finished.
revolve 360 0 0 1 compute
revolve <degrees> <x> <t> <z>First draw a curve in insert mode (type i).
You may choose to do an interpolation. For example,
bezier2 3
Now, revolve around an axis or your choice. Also, compute the normals when finished.
revolve 360 0 0 1 compute