revolve <degrees> <x> <t> <z>First draw a curve in insert mode (type i).
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You may choose to do an interpolation. For example,
bezier2 3
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Now, revolve around an axis or your choice. Also, compute the normals when finished.
revolve 360 0 0 1 compute
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revolve <degrees> <x> <t> <z>First draw a curve in insert mode (type i).
You may choose to do an interpolation. For example,
bezier2 3
Now, revolve around an axis or your choice. Also, compute the normals when finished.
revolve 360 0 0 1 compute