To set up refractions, your geometry must have some an alpha less than 1. Specifically, the fourth parameter of the ambient command should be a value between 0 and 1:
ambient 0.3 0.3 0.3 0.1In addition, you may set the refractive index with the refraction command:
refraction 1.5
Below is an example scene description:
add cam name renderCam position 17.845837 26.321945 -38.120468 camera lookat 15.155572 22.831070 -31.443937 up 0.015374 0.996323 0.084284 add grid 4 poly centroid poly scale 60 ambient 0.2 0.2 0.2 1 reflection 0.1 0.1 0.1 add grid 4 poly centroid poly scale 60 poly rotate 90 0 0 1 poly translate 80 0 0 ambient 0.4 0.1 0.1 1 reflection 0.0 0.0 0.0 add grid 4 poly centroid poly scale 60 poly rotate 90 0 0 1 poly translate -80 0 0 ambient 0.1 0.4 0.1 1 reflection 0.0 0.0 0.0 add grid 4 poly centroid poly scale 60 poly rotate 90 1 0 0 poly translate 0 0 -80 ambient 0.1 0.1 0.4 1 reflection 0.0 0.0 0.0 add sphere m 20 18 0 diffuse 0 .1 0.1 1 ambient 0 0.1 0.1 .1 reflection .1 .1 .1 refraction 1.5 add sphere m 0 18 0 diffuse .1 .1 0 1 ambient 0.1 0.1 0 .1 reflection 0.1 0.1 0.1 refraction 1.3 add light m -11 31 -17 add light diffuse .4 .4 .4 1 m 11 31 17